We’re removing Creature Bane Perks, Creature Ward Perks, Resilience Perks, and Expertise based on player feedback. Ward, Bane, Resilience and Expertise Removal Experience these familiar zones through fresh narratives, more quest variety, and a few new surprises. The Edengrove and Great Cleave main storylines are getting an overhaul based on player feedback and improvements made to the revamped starting experience. New Main Storyline Quest Revamp: Edengrove and Great Cleave Regardless of who wins, the attacking Faction with the most influence can escalate the conflict into War. If the defending Faction prevents the attackers from scoring enough Influence within the time limit, they’ll earn bonus rewards for both the Influence Race and the next War. If an attacking Faction earns enough Influence through PvP Missions, Influence Towers, and Forts before the race ends, they’ll receive bonus rewards, plus the opportunity to declare War. Each Faction will compete for Influence in specific zones during scheduled times. New Influence RacesĬapture new Influence Towers and strike down enemy Factions in open world combat for territorial supremacy. Season 3 introduces a new Season Journey, new Activity Card, new Challenges, and new rewards. Here are some of the highlights: New Season Pass Influence Races, a new Season Pass, a main storyline quest revamp, and more are coming for all players in Season 3. Unleash your inner beast to deal unarmed light and heavy attacks on enemies.
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